

I think it would be difficult to define a standard format for storing voxels that is flexible enough for all the different uses of voxels. Implementing Morton order (volumes of fun blog).Minecraft-like Rendering Experiments in Opengl4 (OpenGL).Big List of Block Engines Resources - Continued.
MAGICAVOXEL IMPORT FILE TYPES CODE

We may remove posts/comments which refer to projects which actively use blockchains. No blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them.No rude/offensive posts or personal attacks.Don't just cross-post content from gaming subreddits. Provide information about your development process, languages, tools or tips for other developers. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work.However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted. Avoid submitting links to game trailers, press releases, app store pages, etc. Avoid advertising and promotional posts - this subreddit is generally not the place to advertise or promote your game or product.

MAGICAVOXEL IMPORT FILE TYPES FREE
Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Keep posts relevant to other developers and titles representative of the content (no click-bait) - topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design.Filter by flairĭiscussion - Question - Media - Resource Rules A game development subreddit for discussing the creation of voxel games, and voxel engines.
